Money Decisions · Go Further

Lesson 1.2: Build — and Actually Manage — a Budget

The Go Further companion to Lesson 1.2 in Money Decisions.

Simulation — live a month on a fixed incomeThe SPENT simulation will be embedded here. It is also one tap away in the card below.
Simulation

SPENT — a budgeting simulation

SPENT puts you in charge of one month on a fixed, low income. Every choice — rent, food, a broken car, a kid's field trip — comes out of the same small pile of money, and the month doesn't care about your intentions.

Key ideas from the lesson

  • A zero-based budget gives every dollar a job before the month starts — and savings counts as a job, a line you fill first, on purpose.
  • Build in order: fixed necessary bills first, subtract them from take-home pay, then split what's left across flexible lines until the total hits exactly zero.
  • Measure saving as a rate, not a feeling: saving $650 out of $2,600 is 650 ÷ 2,600 × 100 = 25%. A rate lets you compare a good month with a lean one fairly.
  • At month's end, compare each line's plan with what actually happened. That difference is the variance — information, not failure. A line that runs over three months in a row is telling you the plan number is wrong.

Why this helps

Lesson 1.2 says every budget looks great on the 1st — the real test is the 18th. SPENT compresses exactly that month into one sitting: a budget that survives on paper meets boots splitting, a cracked phone and a birthday dinner in the same week.

Try this

Play one full month of SPENT. Each time the game forces you off your plan, write the choice down in two columns: what it cost, and which budget line it came out of. At the end, compute your variance on the line that moved the most.

Using Money Decisions with a class?

See the whole book, or order classroom sets direct for your school.